One-v-One Duels
Weak-Foot Knockout
Knockout finishing ladder where only weak-foot goals count.
test queue Open rule studio
Medium intensitySimpleSmall spacenovelty 0.65balls · 2 mini-goals · conesmoderate flow
eliminationlimited attemptssudden death
Setup
- Mark the playing area to the listed space size.
- Split players per the constraints and stage the equipment.
- Brief the two or three scoring events before starting.
🎬 Final round doubles points — film the decider.
Rules (2 active)
- startWhistle start
- successHighest score wins
- tiebreakSudden death
Drill score
- Weak-foot goal (player)+2
- Bonus target (player)+2
- Round win (player)+3
MatchFIT XP
- Participation (participation)+10 XP
- Skill objective — weak-foot goal (performance)+5 XP
Progression
- Reduce time
- Reduce touches
- Add a defender
Regression
- More time
- Bigger targets
- No defender