One-v-One Duels
One-v-One Survival
Winner stays on: attack the gate, defend the recovery — lose twice and you're out.
library Open rule studio
High intensitySimpleSmall spacenovelty 0.55cones · balls · bibspoor flow
eliminationvisible scoresudden death
Setup
- Mark the playing area to the listed space size.
- Split players per the constraints and stage the equipment.
- Brief the two or three scoring events before starting.
🎬 Final round doubles points — film the decider.
Rules (2 active)
- startWhistle start
- successHighest score wins
- tiebreakSudden death
Drill score
- Duel win (player)+1
- Bonus target (player)+2
- Round win (player)+3
MatchFIT XP
- Participation (participation)+10 XP
- Skill objective — duel win (performance)+5 XP
Progression
- Reduce time
- Reduce touches
- Add a defender
Regression
- More time
- Bigger targets
- No defender